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Geetris
Type of program: Action Puzzle
Supported platforms: Win 95/98/2000/NT
Company name:dmagic
Authors e-mail address: phj@dmagic.dk
Version: 1.4
Cost: $15 US
Installed size: 1306 KB
This is an interesting game, although the rules, [or the game] is a little confusing. This game has the normal tedris shapes, but each piece also has a “bobble”, and the cells disappear when either they make a vertical line or when 2 or more “bobbles” connect them-but they must be the same color.
Now this is a multiplayer game, and this is where the rules really get confusing. Here is a direct quote: “First any cell zapped via a color fill will be transferred to the opponent and be his/her problem! But only when the opponent have a brick in the progress of falling down is it possible to transfer cells to the opponent. The is saved during any zapping/collapsing of cells in the opponent game area. A falling brick can only get stuck if no zapping/collapsing is going on. This means that if the brick hits the ‘ground’ in this case, it will stay movable until all the zapping/collapsing is over”
Perhaps it’s just me, but I’m confused. I don’t think I want to play this with someone else and try to figure that out.
You can play with 1 to 4 people, and registering allows you to visit 5000 point land [I don’t know I can’t get that many points] remove all limitations, and nag screens, and enable save game and replay data.
Just because it’s confusing doesn’t mean you should pass this one up, it’s still an interesting game, check it out.
Performance: 
User-friendly: 
Cost:  
Ease of Installation: 
Sound & graphics:  
Reviewed by Stormy Strock
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