I like Hexen II, and the change from three
dimensional life-like monsters, with real underwater effects, to
the cartoon-like, simple screen of brightly coloured sprites in
The Last Wizard was a jolt at first. Instead of hundreds of
death-dealing weapons there are no weapons at all, you just get
the occasional sack of spells to make the bad guys disappear. I
soon found however that despite the lack of bells and whistles,
The Last Wizard has some real strengths.There are no blood, guts
or gore, and no terrifying story of vicious depravity. There is a
simple plot of rescuing nine fellow Wizards imprisoned by the
evil Albakas, using charms and keys to get through locked doors,
avoiding the ghosts and pumpkin-heads as you go.
The game loads in seconds, takes a miniscule amount of disc space
and does not give a tinkers cuss how small your RAM is, or how
insignificant your chip. It found my sound card, worked on my
screen resolution and did not crash, falter, or fail. The game
idea is a simple one but strangely addictive, pleasing to the eye
and non-violent, you could play this game with a three year old
child because nothing nasty happens. Yet it is not just a childs
game, the logic and puzzle elements make it interesting for
adults too.
A good game is, by definition, something you want to keep
playing. The Last Wizard is a good game. It is also willing to
work on low-specification computers, runs with no fuss, and is
guaranteed not to give you nightmares!
To register, send a cheque to the author using the form built
into the game. The nag screen pops up once at the start and is
very polite, otherwise the game runs uncrippled. Registration
does however get you a book of clues and tips, which would be
very handy as there are some quite complex puzzles.