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Digging Jim is a boulderdash type game. You have to collect a certain
amount of gems in a given time while avoiding falling rocks, monsters, and other
obstacles. You get an extra life for every 500 points. Joystick is supported. You can
choose what cave number to start with (divisible by 5) and other options can be set. There
are 20 caves in the shareware version. There is also a cave editor/builder but you can't
use any of the created caves until you register. This is a high tech boulderdash type game
meaning unlike several of the others it is programmed for the faster pentium class
machines.
There are a lot of objects in the caves. The help files which are written in html has them
all listed along with a picture and what they and Jim can do about them. The objects are
dirt, diamonds, fragile diamonds, granite ore (turns to diamond when hit by boulder),
different type walls including magic (turns boulders to diamonds and vice versa when
activated), Plasma, Protozo, Cave Gulls, Eaters, Aggressors, Cilia, Amoeba, TNT Boxes,
Detonators, Drop Bombs, Tubes, Start Door, Exit Door. Note some of these sound like
monsters but can be very helpful so be sure to read up on them. Some of the objects are
available in the shareware version.
This is a great game one of the best boulderdash types I seen yet. Very challenging and
entertaining. It requires a Pentium Class preferably a 133, DirectX 3 or higher, and 16 MB
RAM. There is a 30 day free trial. Registering will unlock 80 more caves, will unlock the
test function, gives you the ability to play caves you design or those designed by others
(some can be downloaded at the website), you will have Aggressors, Eaters, and Drop Bombs
which don't appear in the shareware levels, and the register screen will no longer open
when you exit the game.